TS Patterns Handbook

Behavioral

Mediator

Mediator

Intent

Centralize communication between collaborating objects so they do not depend on each other directly.

Problem

Many-to-many component communication creates tangled dependencies.

Solution

Participants talk to a mediator, and the mediator coordinates delivery.

TypeScript Implementation

ChatRoom routes messages between ChatUser instances.

npm run mediator

Trade-offs

  • Reduces direct coupling.
  • Mediator complexity can grow quickly.

Practical Perspective

Behavioral patterns are about distributing responsibilities between objects so workflows stay understandable as rules grow.

For Mediator, the important question is not “can I draw the UML diagram?” but “what dependency or decision becomes easier to change after I introduce this pattern?” In production code, the pattern should make ownership clearer, reduce accidental coupling, and give tests a natural seam.

Real-World Use Cases

  • Business rules that vary by tenant or product where Mediator keeps responsibilities separated.
  • Workflow orchestration where Mediator keeps responsibilities separated.
  • Event-driven UI or domain flows where Mediator keeps responsibilities separated.
  • Validation, authorization, pricing, routing, or lifecycle logic where Mediator keeps responsibilities separated.

Decision Questions

  • Which object owns the decision?
  • Can a rule change without editing stable workflow code?
  • Is runtime behavior explicit enough to debug?
  • Use it when many components coordinate through a shared collaboration policy.
  • Split large mediators before they become god objects.

Design Checklist

  • Start with the client code: define the interface you want callers to depend on.
  • Keep concrete classes small and named after one responsibility.
  • Make creation, selection, delegation, or notification rules explicit instead of hidden in conditionals.
  • Prefer composition roots for wiring objects together.
  • Document the reason for using the pattern so future contributors do not cargo-cult it.

Common Mistakes

  • Adding the pattern before the code has a real variation point.
  • Creating abstractions that only rename concrete classes.
  • Hiding important runtime behavior so debugging becomes harder.
  • Letting examples stay toy-sized without showing where the pattern boundary sits in real code.
  • Forgetting tests for negative paths, invalid states, or fallback behavior.

Testing Guidance

  • Test through the public abstraction, not private implementation details.
  • Use fakes or test doubles for collaborators so the pattern seam is verified.
  • Add one integration-style test proving the objects are wired correctly.
  • Cover edge cases that motivated the pattern: missing strategy, rejected state transition, failed handler, invalid factory family, stale proxy cache, or similar.
  • Keep tests named after behavior and business outcome rather than pattern terminology.

Refactoring Signals

  • The pattern is useful when adding a new variation no longer requires editing stable caller code.
  • It is probably overdesigned when every new class has only one trivial method and no independent reason to exist.
  • If contributors cannot explain the runtime flow quickly, simplify the wiring or improve names.
  • If tests must mock too many layers, the abstraction boundary is likely in the wrong place.